Frosthaven Hive Guide

A: Likely 3 or 4 out of 5 —managing multiple summons, a pressure meter, and body-transfer positioning requires tactical planning, but it is less punishing than a 5/5 class like the Geminate.

: Essential for recovering those key Venting cards if you find yourself stuck at 5 pressure with no way down. Perk Prioritization Remove Negative Scenarios

, taking damage and resetting to a lower level. You must use "Vent" actions (usually found on bottom halves or specific utility tops) to manually lower pressure and gain benefits like Shield or Heal. Sweet Spot : Generally, you want to hover around 3–4 Pressure

: You often need to stand near or "tank" for your summons to ensure they don't get focused down in one hit. Use movement and positioning to body-block for your more valuable robotic forms. Key Cards : frosthaven hive guide

: A Range 5 heal that can save a summon that has wandered too far into enemy lines. Sample Starting Build (Level 1-3)

Are you planning to build the as a long-range sniper or a front-line melee combatant? AI responses may include mistakes. Learn more

: This card's top action allows you to pull summons back into your hand without losing the card, which is critical for stamina management during long scenarios. A: Likely 3 or 4 out of 5

: Critical. Left unchecked, they whittle down your backline heroes.

This build treats summons as a secondary feature. You rely on the Bombardier Beetle as a stationary trap. You use your own mediocre attack deck (which is surprisingly Curse-dense) to muddy the monster deck. The goal is to make the scenario statistically unwinnable for the enemy. Weakness: Low damage output. You rely heavily on your party members to kill things while you prevent them from dying.

: This is your bread and butter for building pressure early in a scenario. It’s a reliable Move 4 on the bottom, which is excellent for a slow-moving class. Pressure Release (Bottom) You must use "Vent" actions (usually found on

Any subsequent summon cards played during the scenario spawn standard automated allies as normal. 2. The Transfer Mechanic The core of your tactical movement is the ability.

: Your primary gimmick involves summoning various robotic forms and then using Transfer abilities to "jump" into them. When you transfer, you typically take on the location and sometimes the status of that summon, effectively changing your "body" on the fly.

: Emphasizes summoning as many robots as possible to overwhelm the map.