// Award XP based on kill type new iXPAmount = 1; if(read_data(3)) iXPAmount = 3; // Headshot bonus
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Server admins can toggle floating HUD displays on players' screens, showing their current level, XP progress, and even highlighting the round's Most Valuable Player (MVP). // Award XP based on kill type new
Do not make the early levels too hard. The first 3 to 5 ranks should be achieved quickly to hook the player. Exponentially increase the XP required for elite ranks to keep veterans grinding. Can’t copy the link right now
| Metric | Without Level System | With Level System | |--------|----------------------|-------------------| | Average player session | 18 min | 41 min | | New player retention (1 week) | 12% | 38% | | Server rank (GameTracker) | #430 | #112 |