Dxvk193tar File [top] Download Patched Jun 2026
Allows asynchronous shader compilation. The shader compiles in a background thread, preventing the main thread from blocking and causing massive frame drops (stutter) 9.2.2 .
Inside, you will find two main directories: x64 (for 64-bit games) and x32 (for 32-bit games). Each contains the vital .dll files like d3d11.dll and dxgi.dll . Step 2: Manual Installation (Wine/Lutris) If you are playing a standalone game via Wine or Lutris: Copy the .dll files from the extracted x64 or x32 folders.
If your patched tar file contains the DXVK-Async patch, do not use it on competitive multiplayer games protected by Easy Anti-Cheat (EAC) or BattlEye. Modifying how graphics drivers handle memory layout can trigger automated bans.
This article covers why the patched 1.9.3 version is still relevant, where to find it, and how to install it. What is DXVK 1.9.3 Async (Patched)? dxvk193tar file download patched
: An anonymous user on a forum or a niche GitHub fork would post a "patched" version of the 1.9.3 source code. These patches often included "async" (asynchronous shader compilation), which famously eliminated the "stutter" that plagued Linux gaming before official solutions like Fossilize became standard [4, 5]. The Download Hunt
Identify whether your target game is a 32-bit or 64-bit application.
If you are using a custom Proton build (like Proton-GE), navigate inside its folder to files/lib64/wine/dxvk/ and files/lib/wine/dxvk/ . Allows asynchronous shader compilation
Version 2.0. Latest. DXVK with Async patch. Assets 3. dxvk-async-2.0.tar.gz. 7.28 MB Nov 11, 2022. Source code (zip) Aug 13, 2022.
diff --git a/src/d3d11/d3d11_context.cpp b/src/d3d11/d3d11_context.cpp index 1a2b3c4..5d6e7f8 100644 --- a/src/d3d11/d3d11_context.cpp +++ b/src/d3d11/d3d11_context.cpp @@ -456,6 +456,9 @@ void D3D11DeviceContext::DrawIndexed(...) if (!m_state.graphicsPipeline) return;
The official DXVK branch prioritizes absolute rendering accuracy, which can sometimes cause frame-rate drops (stuttering) while a game compiles new shaders. A popular third-party patch known as allows shaders to compile in the background asynchronously. This dramatically reduces stuttering in open-world games, making it a highly requested modification for DXVK 1.9.3. 2. Fixing "Regressions" in Newer Versions Each contains the vital
DXVK 1.9.3, released in January 2022, introduced NVIDIA DLSS support, Direct3D 9 improvements, and game-specific fixes for titles like Black Mesa . While official versions provide standard functionality via .tar.gz archives, "patched" versions like DXVK-Async were historically sought to reduce shader stutter, though modern versions (v2.0+) often utilize Graphics Pipeline Library for similar, more stable performance. To find the official release, visit GitHub doitsujin/dxvk/releases . AI responses may include mistakes. Learn more
Linux gaming has come a long way, and for many users, is the cornerstone technology enabling Windows games to run efficiently via Wine and Proton. While newer versions exist, many enthusiasts still look for the dxvk193tar file download patched —specifically the DXVK-async 1.9.3 release—to eliminate stuttering and optimize performance in older games.
The patched DXVK 1.9.3 bypasses this by compiling shaders asynchronously in the background. If a shader isn't ready, the game skips rendering that specific asset for a millisecond instead of freezing the frame. This eliminates stutter completely, offering a buttery-smooth experience. Why Choose Version 1.9.3?
: For modern AAA games, use DXVK 2.x. But for older systems (Intel Ivy Bridge, NVIDIA 600 series) or games that broke on newer DXVK (e.g., Gothic 3 , Star Wars: The Force Unleashed ), 1.9.3 remains the go-to version.
Always refer to the official documentation or community forums for troubleshooting and optimization tips.