Space Empires V Tech Tree [top] Jun 2026
Tier 2 — Spacetime Engineering
High-level research allows for game-changing abilities, such as creating or destroying suns, planets, and wormholes.
Use this as both gameplay-like structure and narrative beats. Each tier unlocks capabilities, narrative consequences, and faction-specific branches.
Your empire's prosperity is directly tied to a handful of key facilities unlocked through research:
Tier 0 — Precursor Remnants
Pick primary weapon type (e.g., Anti-Proton Beams or Quantum Torpedoes) and stick to it.
The first 50 turns of an SEV campaign dictate your survival. Wasting RP early on superficial techs will leave you vulnerable to aggressive AI or human players. Focus on this foundational checklist: The Colonial Foundation
Beyond the standard tree, you can acquire "Unique Discoveries" through exploration or by salvaging technology from alien wrecks. Major Research Branches
Regenerative energy barriers that absorb damage before it hits the armor or structure. space empires v tech tree
The SEV tech tree operates on a two-tier system: and Sub-Light Disciplines . You cannot simply research a high-level weapon without first laying the foundational scientific groundwork. Research Levels and Unlocks
Speed dictates the tempo of war and colonization. This branch governs tactical combat movement and strategic system-to-system travel.
Tier 5 — Lattice Integration
Do not research missiles, beams, and projectiles simultaneously. Pick one, level it up to unlock its advanced variants, and reap the benefits of high-damage, miniaturized weapons early on. 4. Advanced and Racial Tech Trees Tier 2 — Spacetime Engineering High-level research allows
How do you actually win using the tech tree?
Lasers, Anti-Proton Beams, and Meson Cannons offer reliable, immediate damage.
Increases the combat speed and strategic movement range of ships.
Specific paths like Crystalline , Psychic , or Organic technology are only accessible if you choose the corresponding racial traits at the start. Your empire's prosperity is directly tied to a
These are your base sciences—Physics, Biology, and Mathematics. While they don't give you "parts" for your ships directly, they act as the gatekeepers for every advanced module in the game.