Multiversus Frame Data Work Jun 2026
: Rely on projectiles that often have long recovery times, making them vulnerable if approached closely.
If you are still in recovery while your opponent is free to move, you are at a disadvantage. This is when you get punished. 4. Why Frame Data Changed in the Re-Launch
Multiversus, the popular free-to-play fighting game developed by WB Games, has taken the gaming world by storm. With its colorful cast of characters, stages, and gameplay mechanics, it's no wonder why players are flocking to the game in droves. However, as with any fighting game, mastering Multiversus requires a deep understanding of its underlying mechanics, particularly frame data. In this article, we'll dive into the world of Multiversus frame data, exploring what it is, why it's essential, and how to use it to improve your gameplay.
While a master spreadsheet was never released, developers frequently adjusted frame data across patches. Examining these notes reveals how the game was balanced over time: Multiversus Frame Data
Frame data is the primary factor in determining a character's viability. "Top tier" characters often possess: Fast "Out-of-Shield" options : Moves with minimal startup to escape pressure. Low Whiff Punishment
Unlike traditional traditional 2D fighters (like Street Fighter ), MultiVersus is a platform fighter with unique mobility and physics mechanics that heavily alter frame data dynamics. Attack Decoupling and Whiff Recovery
If you want to dive deeper into a specific matchup, let me know and which opponent gives you the most trouble . I can break down the exact startup speeds and safety gaps for that specific matchup! Share public link : Rely on projectiles that often have long
You dodge. You wait 10 frames. You press Jab.
Every move in the game is broken down into three main phases:
(like jabs) have low startup (e.g., 4–7 frames). However, as with any fighting game, mastering Multiversus
The most beautiful sequence in Multiversus isn't a zero-to-death combo. It’s the "Whiff Trap." You throw out a move with (looking at you, Wonder Woman’s Shield Bash—only 14 frames of whiff recovery). Your opponent, thinking they’re clever, tries to punish with a high startup move (say, Iron Giant’s Down Smash).
Frame data breaks down every attack into three distinct stages:
In the lab (Training Mode), turn on the and the Frame Advantage overlay . Practice your combos. If the combo counter resets or the dummy is able to dodge out, look at the frame data to see where the gap is. You can often close these gaps by delaying or buffering your inputs more cleanly. Conclusion: The Lab is Your Best Friend