God Of War Ragnarok Update 17 V10622 1511 Patched — !!top!!

[Game Launch] ──► [File Verification Check] ──► [Memory Optimization] ──► [Stable Gameplay]

The specific build number (also referred to as Update 17 in certain community circles) primarily addresses stability and optimization for the PC version of God of War Ragnarök

: Patches now use a consistent fixed-size texture cache to prevent the game from consuming all available VRAM over time.

Addressed a technical issue causing crashes when controllers are frequently connected or disconnected (enabled/disabled in rapid succession). god of war ragnarok update 17 v10622 1511 patched

For a comprehensive list of changes and fixes, please refer to the official God of War Ragnarök patch notes on the Santa Monica Studio website or the PlayStation Blog.

Users on 8GB VRAM cards have reported smoother frame pacing in texture-heavy realms like Vanaheim.

Date: [Current Date]

The latest update, identified by version number , has been patched into systems, bringing a focused set of stability improvements and bug fixes. Here is everything you need to know about the latest patch.

: Addressed a critical bug where NVIDIA DLSS Frame Generation failed to initialize properly upon game launch.

Fixed a bug where the cursor would disappear when navigating the skill tree menu. ⚙️ How to Verify Your Version Users on 8GB VRAM cards have reported smoother

Santa Monica Studio continues to refine the epic journey of Kratos and Atreus with the rollout of God of War Ragnarök Update 1.7. While the game has been a monumental success on both PlayStation and PC platforms, the developers remain vigilant in their post-launch support.

We tested v.10622.1511 against the previous build (v.10503) on a mid-range PC (RTX 3060, i7-11700F, 16GB RAM) and a standard PS5.