Fifa-ng-db-meta.xml //free\\ Info

Modders use their understanding of this XML architecture to execute complex edits that go far beyond what the in-game menus allow. Unlocking Hidden Attributes

"Player Career Mode Enhancer"

The EA Sports FC and FIFA engines rely heavily on relational database files (the .db files, short for "Next-Gen Database"). The main database handles massive arrays of data containing row upon row of player IDs, team credentials, league rules, and financial numbers. fifa-ng-db-meta.xml

: To edit the "fifa-ng-db-meta.xml" file, you can use any text editor (like Notepad++, Visual Studio Code, etc.) that supports XML syntax highlighting and validation.

<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <fifaDatabaseMeta version="2.1" game="FIFA_NG" season="2025"> <databaseInfo> <name>FIFA NG Database Meta</name> <description>Metadata for next-gen FIFA database structure (tables, columns, relations)</description> <schemaVersion>3.0</schemaVersion> <lastModified>2025-04-20T10:23:00Z</lastModified> <author>FIFA Modding Community</author> </databaseInfo> <tableMappings> <!-- Core Player Table --> <table name="players" physicalName="players_ng" primaryKey="playerid"> <field name="playerid" type="uint" length="10" nullable="false" description="Unique player identifier"/> <field name="firstname" type="string" length="64" nullable="false" description="First name"/> <field name="lastname" type="string" length="64" nullable="false" description="Last name"/> <field name="commonname" type="string" length="64" nullable="true" description="Common name (if any)"/> <field name="overallrating" type="tinyint" length="3" nullable="false" min="1" max="99"/> <field name="potential" type="tinyint" length="3" nullable="false" min="1" max="99"/> <field name="preferredfoot" type="enum" length="1" options="right,left" nullable="false"/> <field name="weakfootabilitytypecode" type="tinyint" length="1" min="1" max="5"/> <field name="skillmoves" type="tinyint" length="1" min="1" max="5"/> <field name="age" type="tinyint" length="3" nullable="false"/> <field name="height" type="smallint" length="3" unit="cm"/> <field name="weight" type="smallint" length="3" unit="kg"/> <field name="nationality" type="uint" foreignKey="nations.nationid"/> <field name="club" type="uint" foreignKey="teams.teamid"/> <field name="contractvaliduntil" type="int" length="4"/> <field name="valueeuro" type="int" length="10" description="Market value in euros"/> <field name="wageeuro" type="int" length="10"/> <field name="released" type="boolean" default="false"/> <!-- Technical attributes --> <field name="acceleration" type="tinyint" min="1" max="99"/> <field name="sprintspeed" type="tinyint" min="1" max="99"/> <field name="finishing" type="tinyint" min="1" max="99"/> <field name="shotpower" type="tinyint" min="1" max="99"/> <field name="longshots" type="tinyint" min="1" max="99"/> <field name="positioning" type="tinyint" min="1" max="99"/> <field name="vision" type="tinyint" min="1" max="99"/> <field name="crossing" type="tinyint" min="1" max="99"/> <field name="shortpassing" type="tinyint" min="1" max="99"/> <field name="longpassing" type="tinyint" min="1" max="99"/> <field name="agility" type="tinyint" min="1" max="99"/> <field name="balance" type="tinyint" min="1" max="99"/> <field name="reactions" type="tinyint" min="1" max="99"/> <field name="ballcontrol" type="tinyint" min="1" max="99"/> <field name="dribbling" type="tinyint" min="1" max="99"/> <field name="composure" type="tinyint" min="1" max="99"/> <field name="interceptions" type="tinyint" min="1" max="99"/> <field name="headingaccuracy" type="tinyint" min="1" max="99"/> <field name="marking" type="tinyint" min="1" max="99"/> <field name="standingtackle" type="tinyint" min="1" max="99"/> <field name="slidingtackle" type="tinyint" min="1" max="99"/> <field name="jumping" type="tinyint" min="1" max="99"/> <field name="stamina" type="tinyint" min="1" max="99"/> <field name="strength" type="tinyint" min="1" max="99"/> <field name="aggression" type="tinyint" min="1" max="99"/> <field name="gkdiving" type="tinyint" min="1" max="99"/> <field name="gkhandling" type="tinyint" min="1" max="99"/> <field name="gkkicking" type="tinyint" min="1" max="99"/> <field name="gkpositioning" type="tinyint" min="1" max="99"/> <field name="gkreflexes" type="tinyint" min="1" max="99"/> <!-- Positional availability --> <field name="position_Striker" type="boolean" default="false"/> <field name="position_LeftWinger" type="boolean" default="false"/> <field name="position_RightWinger" type="boolean" default="false"/> <field name="position_CentralAttackingMid" type="boolean" default="false"/> <field name="position_CentralMid" type="boolean" default="false"/> <field name="position_CentralDefensiveMid" type="boolean" default="false"/> <field name="position_LeftBack" type="boolean" default="false"/> <field name="position_RightBack" type="boolean" default="false"/> <field name="position_CenterBack" type="boolean" default="false"/> <field name="position_Goalkeeper" type="boolean" default="false"/> </table> Modders use their understanding of this XML architecture

Without this XML file, standard database editing utilities would not be able to read or modify the binary tables that govern everything from a player’s hidden potential to team transfer budgets. For sports game modders, understanding this file is the key to unlocking deep customizations in Career Mode, roster updates, and gameplay characteristics.

FIFA games change every year. However, modders often want to port a database from FIFA 14 into FIFA 23 . Because the database structure changes annually (new fields added for "Composure" or "Penalty" style), the fifa-ng-db-meta.xml allows a script to map old columns to new columns. : To edit the "fifa-ng-db-meta

If you're finding this complex, you can share which specific table (e.g., team , player ) you're trying to edit, and I can give you a more focused guide.

: Ensure that the fifa-ng-db-meta.xml you are using matches the version of the fifa_ng_db.db you are editing. Using an outdated XML with a new DB file will cause errors.

When EA Sports releases a game title update, they frequently tweak the database structure. If your modding tool throws an error stating it cannot read the database, it usually means your fifa-ng-db-meta.xml file is outdated and needs to be replaced with a version extracted from the latest patch files. How to Edit and Manage the File

# Update player growth rate and attributes based on performance and training def update_player_data(player_data, performance, training): growth_rate = player_data.find('GrowthRate') growth_rate.text = str(int(growth_rate.text) + performance)