To get high review scores, you must pair topics with genres that have "Great" (+++) compatibility. Best Topic Combos (+++) Preferred Platform Aliens, Cyberpunk, Military, Sci-Fi, Zombies Adventure Detective, Fantasy, Horror, Law, Medieval GS, Playsystem RPG Cyberpunk, Dungeon, Fantasy, Sci-Fi, Vampire PC, Playsystem Simulation Airplane, City, Game Dev, Hospital, Space Strategy Business, Dungeon, Military, Space, Transport Casual Comedy, Cooking, Fashion, Music, Sports GS, Mobile Source: Greenheart Games Forums , Steam Community Guide :: V1.6 All Topic / Audience Combinations
For new or returning players, this guide will easily carry you from garage startup to AAA studio. Veterans chasing perfect scores might want to supplement it with community-updated spreadsheets, but as a standalone reference, it’s clear, well-organized, and faithful to version 1.7.6.
: When building your own engine, include features like Linear Story or Branching Story as soon as they are researched to boost your potential story score. game dev tycoon guide 1.7.6
Do use a custom avatar for your first playthrough of 1.7.6. The vanilla character has the best balanced starting stats for the new algorithm.
version 1.7.6, focusing on maximizing scores, managing your studio, and reaching the AAA development stage. The Path to Perfect Scores To achieve a perfect 10/10 To get high review scores, you must pair
Airplane, Airport, City, Dance, Game Dev, Evolution, Farming, Hospital, Life, Logistics, Martian, Military, Prison, Racing, Space, Transport.
Great for Young (Y) audiences. Focus on Action, Platformers, and Casual. : When building your own engine, include features
Train your staff constantly between projects. Designate one tech specialist to research "Hardware" in the R&D lab so you can build your own console.
Furthermore, the now prioritizes "Technical Execution" over "Innovation" until you unlock the third lab. New players in 1.7.6 often fail because they try to innovate (Green button) too early, resulting in buggy, poorly optimized games.
Keep game development costs low until your staff is trained. Do not rush into making Medium games until you have at least $3M in the bank, as marketing and licensing costs will drain your funds rapidly. Stage 3: The Large Office & Beyond