Necromunda - Halls Of The Ancients.pdf- Jun 2026
Fighting in these areas means facing dangers beyond rival gangs. Rules often involve:
The deeper a gang ventures, the more hostile the board becomes. Rules often include:
| Section | Key Content | | :--- | :--- | | | An extensive background on the history of the Ironhead Squats, delving into their origins and their role on Necromunda. | | Ironhead Squat Prospectors List | The core rules needed to field an Ironhead Squat Prospectors gang in Necromunda , including updated equipment and wargear. | | Hangers-on | Includes rules for using Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. | | Brutes | Features rules for the formidable Vartijan Exo-Driller, the Luther Pattern Excavation Automata (Ambot), and the 'Jotunn' H-Grade Servitor Ogryn. | | Vehicles | Provides rules for adding the fast and reliable Svenotar Scout Trike and the Skalvian Explorator to your gang's roster. | | Hired Guns | Details on including Bounty Hunters, House Agents, and Hive Scum, along with rules for the Dramatis Personae Orrin Grimjarl, Last Charter Lord of Jardlan. | | Additional Rules | Contains new skills, options, post-battle actions, and two gang-specific scenarios, plus a comprehensive weapon reference chart. | | Gang Tactics | A D66 table of 18x Halls of the Ancients Gang Tactics. |
“The Halls remember. The Halls wait. The Halls do not forgive.” — Graffito found near a sealed entrance, Hive Bottom, 991.M41 Necromunda - Halls Of The Ancients.pdf-
: Fixed weapons that target the closest fighter using heavy weapons or bright flashlights.
For the gangs of Necromunda, the Halls are not a mystery to be solved. They are a vein of gold and poison. And in the underhive, that is the only kind worth dying for.
Certain vaults within the Halls have been vacuum-sealed for millennia. Rupturing these chambers vents the breathable air into the void. Fighting in these areas means facing dangers beyond
Open a massive adamantium door using three power relays placed 12” apart. Deployment: Zone Mortalis (2x2 board). Special Rules:
The Hall does not echo. Your footsteps make no sound. The air tastes like rusted coins. In the center of the chamber, a single dataslate floats in a gravity field.
If you want to flesh out this campaign for your gaming group, let me know: Which are participating? | | Ironhead Squat Prospectors List | The
: Rules for dynamic battlefields featuring toxic radiation leaks, sudden decompression, and malfunctioning defense turrets.
The Necromunda community is widely recognized as one of the most dedicated DIY groups in tabletop gaming. From the classic 1995 edition through the Living Rulebook era to the modern iterations ( Hive War , Ash Wastes ), fan-made PDFs and archived supplements have kept obscure settings alive. Community hubs like Yaktribe host thousands of player-created rulebooks, scenario packs, and custom campaign settings that expand upon official lore releases.
Many players had hoped for a "House of" style book for the Squats, and Halls of the Ancients has delivered precisely that, filling in the missing gaps with a wealth of narrative and mechanical options.
MK-IX “Sentinax” Pattern Guardian Rating: 350 credits (does not count as a gang member).