Anno 1701: Production Chains
High-tier production loops generate goods faster than basic market carts can haul them. Upgrade your market buildings to unlock extra collection carts.
To keep one Lumberjack working at 100%, you need exactly one Woodcutter feeding it. This is a 1:1 ratio.
Never connect a charcoal burner directly to a tool smithy. Place a Warehouse between them. anno 1701 production chains
: 2 Sugar Cane Plantations →right arrow 1 Rum Distillery.
Remember to build sufficient wharf space to handle the high volume of ships transporting raw materials and finished goods. High-tier production loops generate goods faster than basic
Requires "Tobacco" fertility. Dedicate a specific southern island to tobacco production and ship it to your main northern island. Cocoa (Cocoa Plantations & Confectioner) A luxury need introduced at the Citizen tier. Ratio: 2 Cocoa Plantations →right arrow 1 Chocolatier. Output: Chocolate.
In Anno 1701 , a production chain is a series of buildings that work together to create a single final good. The game divides these chains into three distinct tiers: This is a 1:1 ratio
You can never have too many tools. Set your warehouses to sell excess tools to visiting free traders for an easy early-game cash flow boost.
: Choose the option that matches your island's starting fertility to save on shipping costs. Citizen Tier Chains
: Production of weapons and cannons requires an Ore/Smelter/Lumberjack chain. 1701 A.D. - Guide and Walkthrough - PC - By F1_2004
Your city layout directly impacts efficiency. Try to leave spaces for (like Taverns, Churches, and Schools) from the very start. A common advanced tip is that 2 resource buildings (raw) can supply 1 production building (finished) . For example, 2 Cattle Farms can supply 1 Butcher to produce meat. The cornerstone of your supply chain is the warehouse. Connect every production building to a marketplace or warehouse by a road for your goods to be stored and distributed. Inefficient travel times cause production to halt. A perfectly laid-out city can be the difference between a stable 10,000-person metropolis and a chaotic ghost town.