| Attribute | Rating | | :--- | :--- | | HP | Low | | Damage | Medium | | Range | Short | | Cost | 12 gold |
Here are some additional tips and tricks to help you master Stronghold Crusader unit stats:
Stronghold Crusader , unit performance is dictated by hidden numerical values for health (HP), damage per second (DPS), and movement speed. Generally, European units require physical weapons and armor produced in workshops, while Arabian mercenaries are hired instantly for higher gold costs. European Units (Barracks)
This guide covers the core unit stats and roles in Stronghold Crusader (including Definitive Edition ), based on community-tested values and game files. stronghold crusader unit stats
Mercenaries require only gold and peasants, allowing for "instant" army generation, though they often cost more per unit than barracks counterparts. Arabian Archer: 2 DPS / 26 HP.
Boosts worker productivity but reduces your troops' attack damage by up to 25%.
Shock troops. Macemen deal incredible damage against unarmored targets and can quickly scale walls using ladders to clear out enemy archers. 5. Crossbowman Cost: 20 Gold, 1 Crossbow, 1 Leather Armor Health: Medium Damage: High (Ranged) Speed: Slow | Attribute | Rating | | :--- |
Early game defense, tearing down enemy walls, pushing ladders. Cost: 12 Gold, 1 Bow Health: Low (Approx. 120) Damage: Low (Approx. 10 ranged, 5 melee) Speed: Fast (Approx. 4)
High-risk, high-reward units. They throw clay pots of fire that incinerate dense clusters of enemy troops. Keep them heavily protected, as they are fragile and expensive. Special & Support Units
Hit-and-run tactics, destroying enemy economic buildings, rapid response. Arabian Mercenary Post Units Mercenaries require only gold and peasants, allowing for
Extremely cheap; high rate of fire but low impact against heavy armor. 50% Damage Reduction (DR) from enemy arrows. Crossbowman 5x base Bow damage. High pierce; effective against plate and chainmail. High resistance to arrows; very slow movement speed.
The Maceman . For 20 Gold, you get 35 HP and decent damage. It beats the Swordsman (40 Gold for 30 HP) in every metric except armor.
Mercenaries offer tactical flexibility but cost significant gold. They do not require an armory or weapon production.