With the milestone achieved, the developers have turned their attention to the roadmap. Now that the game is stable, upcoming features include:
Accurate display of worker counts and settlement structure numbers.
: Performance issues that slowed the world to a crawl whenever new roads were constructed have been smoothed out.
Last week, the developers rolled out the hotfix, officially titled but universally referred to by the community as the "Bellwright v0035772 Fixed" update . The patch notes were five pages long, but we’ve distilled them into the critical fixes that actually saved the game. bellwright v0035772 fixed
The patch introduces a dynamic LOD (Level of Detail) culling system for NPC inventories. Previously, the game tracked every apple, arrow, and ingot in every NPC’s pocket in real-time. Now, out-of-range NPCs use a compressed data model. The result? Frame drops in 30v30 battles have been reduced by approximately 40%.
: Resolved persistent crashes related to loading late-game or modded saves, specifically those involving relocated outpost buildings or complex road networks. Co-op Connectivity
: Fixed a crash that occurred when players tried to load a save featuring custom, modded buildings without having those specific mods enabled. With the milestone achieved, the developers have turned
The state engine checks faction conditions and bypasses the dialogue-stuck lock.
Let us know if you spot any other changes in the comments below! How is your performance looking after the update?
: Fixed an issue where an essential interaction table completely vanished after reading the quest book, stalling the narrative. Last week, the developers rolled out the hotfix,
If you have updated to v0.03.5772 but are still experiencing localized performance issues or frame rate drops in highly populated villages, the community recommends the following steps: Patch Notes for Bellwright - PatchBot
Fixed hit-registration inconsistencies with bows and ranged weaponry.