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Cant find Montalbans Hideout
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PostPosted: Wed Apr 17, 2024 3:41 pm    Post subject: Cant find Montalbans Hideout Reply with quote

I tried to find the stone to start with buttt that didnt work. Anyone that can Help me pls
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PostPosted: Wed Apr 17, 2024 5:27 pm    Post subject: Reply with quote

Montalban's hideout can be typically anywhere in (modern day) Mexico or Panama

Monty is usually located in one of these places (in order of probability):
1) North of Vera Cruz,
2) near Villa Hermosa,
3) On the south or southwest coast of Bay of Honduras,
4) the East Coast of Mexico south of modern day Cancun or in Belize.

look for seamarks on the coast
The game often has several landmarks with the same name

Even though they're not on the map they will guide you to Lost Cities and Montalban's Hideout.

It's trial and error when there are more than one in the area. Drop anchor, head inland a bit, and if you see an Arch Rock, Deserted Cabin, Stone Head or Indian Totem you're in the right area. If all you see are geysers and dead trees you're not in the right area. This works well with 1 or 2 map pieces as well.

Another trick is to try to walk through the geysers and dead trees. If you can walk right through them, you are not in the area represented by the map.

Geysers are randomly spread around so not reliable as markers.
Use telescope both while sailing and on land.


Sid Meiers Pirates! Map
https://www.trueachievements.com/customimages/011431.jpg

coastlines in purple are the likely culprits for Lost Cities &
often Montalban's hideout

waters highlighted in red are the most frequent areas to find named pirates.

Map uses the Traditional Nation colors

Dutch - Orange
England - Red
France - Blue
Spain - yellow

Generic help for where is any of the Lost cities or Named pirates
located.


Last edited by corsair91 on Wed Apr 24, 2024 8:48 pm; edited 1 time in total
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PostPosted: Wed Apr 24, 2024 2:47 am    Post subject: Reply with quote

She tightened the mesh. The tutorial’s notes whispered in her memory about spatial discretization and dispersion—“refine where fields vary rapidly.” She increased the mesh inside the defect and around the holes, pushing the simulation cost higher. Hours later, the spectrum sharpened. One small peak that had been a smear began to stand out. She leaned forward.

: Mimics a laser beam focusing onto a surface.

Do not shrink the entire simulation grid just to resolve a tiny feature. Place a localized Mesh Override Region over critical interfaces (like a thin slot waveguide) to keep the global simulation running fast.

To prevent numerical solutions from diverging, the time step must be strictly bound by the spatial grid sizes (

: Add the FDTD solver region and define boundary conditions, such as PML (Perfectly Matched Layers) to absorb outgoing waves.

The Finite-Difference Time-Domain (FDTD) method discretizes space and time using a staggered grid known as the .

: Choose 2D (fast prototyping) or 3D (accurate physical results). Boundary Conditions (BCs) :

After a quick memory check, run the solver. Post-processing tools and scripting allow you to visualize mode profiles, far-field projections, and power flow. Pro Tips for New Users The Convergence Test: Before trusting your results, perform a mesh convergence test

switchtolayout; widths = [0.4e-6, 0.45e-6, 0.5e-6, 0.55e-6]; for(i=1:length(widths)) switchtolayout; setnamed("waveguide", "y span", widths(i)); run; T = getresult("monitor", "T"); matlabsave("sweep_width_" + num2str(widths(i)*1e9) + "nm.mat", T); Use code with caution.

: Best for periodic structures, metasurfaces, and thin-film stacks.

Absorbs outgoing light completely, simulating open space. Use this for boundaries where light escapes.

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PostPosted: Wed Apr 24, 2024 8:08 pm    Post subject: Reply with quote

Lumerical Fdtd Tutorial _top_ Official

She tightened the mesh. The tutorial’s notes whispered in her memory about spatial discretization and dispersion—“refine where fields vary rapidly.” She increased the mesh inside the defect and around the holes, pushing the simulation cost higher. Hours later, the spectrum sharpened. One small peak that had been a smear began to stand out. She leaned forward.

: Mimics a laser beam focusing onto a surface.

Do not shrink the entire simulation grid just to resolve a tiny feature. Place a localized Mesh Override Region over critical interfaces (like a thin slot waveguide) to keep the global simulation running fast. lumerical fdtd tutorial

To prevent numerical solutions from diverging, the time step must be strictly bound by the spatial grid sizes (

: Add the FDTD solver region and define boundary conditions, such as PML (Perfectly Matched Layers) to absorb outgoing waves. She tightened the mesh

The Finite-Difference Time-Domain (FDTD) method discretizes space and time using a staggered grid known as the .

: Choose 2D (fast prototyping) or 3D (accurate physical results). Boundary Conditions (BCs) : One small peak that had been a smear began to stand out

After a quick memory check, run the solver. Post-processing tools and scripting allow you to visualize mode profiles, far-field projections, and power flow. Pro Tips for New Users The Convergence Test: Before trusting your results, perform a mesh convergence test

switchtolayout; widths = [0.4e-6, 0.45e-6, 0.5e-6, 0.55e-6]; for(i=1:length(widths)) switchtolayout; setnamed("waveguide", "y span", widths(i)); run; T = getresult("monitor", "T"); matlabsave("sweep_width_" + num2str(widths(i)*1e9) + "nm.mat", T); Use code with caution.

: Best for periodic structures, metasurfaces, and thin-film stacks.

Absorbs outgoing light completely, simulating open space. Use this for boundaries where light escapes.

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