All Roles: Wolvesville

: Kills one person every night. Wins if they are the last player standing.

These roles defend the innocent and eliminate threats during the day or night. Protective Roles

: Casts a vision to discover the exact role of one player each night. wolvesville all roles

: Can activate an ability during the day to hide the voting tallies, making votes anonymous.

Other specialized wolves focus on disruption and defense. The Wolf Shaman can bind or hex players to confuse the village’s intelligence, while the Alpha Wolf can turn a villager into a wolf, abruptly shifting the team balance. The Shadow Wolf and Junior Wolf allow for communication between werewolves in different packs or across dimensions, emphasizing the necessity of coordination. The most dangerous aspect of the werewolf team is often not their kill power, but their ability to blend in. Roles like the Werehuman allow a wolf to appear as a villager to the Seer, weaponizing the village's own information against them. : Kills one person every night

: Chooses a target to drag down to the grave if they are executed.

: Classifies a player's alignment into Good, Evil, or Unknown categories. Protective Roles : Casts a vision to discover

: Douses players in gasoline at night and can choose to ignite them all simultaneously later.

Seer, Aura Seer, Detective, Analyst, Spirit Seer. Protective: Doctor, Bodyguard, Tough Guy, Ghost Lady.

Can enchant a player at night. If an informational role checks that enchanted player, they will appear as a Werewolf, framing an innocent villager.

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