Breeding Farm Debug Codes -v0.6.1- -updated- -
To use these codes, you must first access the debug interface:
: Type the case-sensitive keywords into their respective boxes and press enter or click activate to execute the command. Verified Debug Codes for v0.6.1
Disclaimer: Debug codes change with every major update, as indicated by the note that previous codes often stop working in newer releases. Below are typical examples based on previous versions. Breeding Farm Debug Codes -v0.6.1- -Updated-
The engine processes commands across four distinct categories. . Capitalization and underscores must match the tables below exactly, and you should omit all quotation marks when typing them into the fields. Economy & Player Stats
If you are stuck in a quest or a scene will not trigger, use these commands. scene.unlock [scene_id] (Unlocks specific event scenes) event.skip (Skips the current dialogue or event scene) story.set [stage_id] (Sets the story to a specific point) 3. Inventory and Breeding For managing items and the breeding simulation aspect. item.add [item_id] (Adds specific items to inventory) baby.instant (Breeding processes finish immediately) To use these codes, you must first access
The v0.6.1 update brings a refined set of debug commands. While most of the codes are consistent with earlier builds (such as v0.4), the latest version has improved stability and a broader compatibility of codes across different monster types. The core functionality, however, remains largely unchanged.
Not every monster supports every cosmetic code; choices are limited by the monster's specific type. or character-specific CG unlock requirements Breeding Farm Debug Codes v0.4 | PDF | Games & Activities Economy & Player Stats If you are stuck
If you have multiple monsters with the same name, the game only modifies the one found in your list. Compatibility:
If a code fails to execute, back out of the Game Editor menu, name and save your current file using the built-in profile manager, and reload the state before re-entering the text fields.
To input debug codes, players must navigate to the interface team_bieno .